Visual Novel Machinery 1.3 Released


Changelog:

  • Added support for using voice overs, background music, and sound effects during dialogs
  • Character now move properly when moving to a new location
  • Added events for when Typewriting starts and Ends to BaseDialogBoxWidget
  • Added setting to transitionable nodes that allows them to specify the playback rate of animations
  • Added flag to Dialog Scene Switch Camera Node which makes it possible to not wait on the camera transition to finish before the next node starts
  • Filter out Dialogs in the Scene Graph that are not referenced by any other dialog in their Dialog End Nodes
  • Added setting to project settings to allow disabling auto start of dialogs on switching into a level that has the Dialog Controller Component attached to the HUD
  • Added support for starting a dialog with the dialog object class and exposed that to the blueprint
  • The color and opacity setting for dialog images is now actually used by BaseCharacterDisplayWidget/BaseCgDisplayWidget/BaseSceneBackgroundDisplayWidget
  • Added flags to Dialog Text Node to typewrite faster or not typewrite at all for this node
  • Shortened the names in the Visual Novel Machinery Tab to not occupy so much space

Files

Visual Novel Machinery 1.3 for UE 4.26 320 kB
Jul 22, 2022
Visual Novel Machinery 1.3 for UE 4.27 322 kB
Jul 22, 2022
Visual Novel Machinery 1.3 for UE 5.0 320 kB
Jul 22, 2022
Blank Project Template (C++) 301 kB
Jul 22, 2022
Blank Project Template (BP) 298 kB
Jul 22, 2022

Get Visual Novel Machinery

Buy Now$99.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.