Visual Novel Machinery 1.8 Released


Changelog:

- Added Cg Play Animation Node

- Added Scene Background Play Animation Node

- Added Character Play Animation Node

- Added Dialog Window Play Animation Node

- Character Hide Node Button in the VNM Tab will now actually spawn a character hide node and not a character show node

- Beta: Integrated support for importing yarnspinner yarn files and generate dialog blueprints from them

    - You need to download the yarn spinner console (ysc.exe) and set the path to it in the VNM Yarn Editor Setting found in Project Settings -> Plugins

        - https://github.com/YarnSpinnerTool/YarnSpinner-Console/releases

    - Create a blueprint from the class YarnFunctionBlueprintLibrary to create your own yarn functions

        - These functions need to use an output parameter named "ReturnValue" and can only be of type boolean/string/float

        - Input parameters can only be boolean/string/float

        - Set the blueprint in VNM Yarn Settings to make sure it is found

    - Create a blueprint from the class YarnCommandBlueprintLibrary to create your own yarn commands

        - These functions or events should not have any return value

        - Input parameters can only be boolean/string/float

        - Set the blueprint in VNM Yarn Settings to make sure it is found

    - It does not support the <<jump <node name>>> command, if the node is not inside the same yarn file

    - Special commands for your yarnspinner scripts that spawn the equivalent VNM node when importing the yarn script:

        - Dialog Nodes:

            - <<dialog window <should hide (true/false)> <set to automatic (true/false)> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<dialog widget show <widget blueprint name (ex: W_TestWidget)> [<Wait for widget to close again (true/false)>] >>

            - <<dialog widget hide <widget blueprint name (ex: W_TestWidget)> >>

            - <<dialog memory get <dialog id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

            - <<dialog memory set <dialog id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

        - Character Nodes:

            - <<character show <character id> <emotion id> [<character positioning> <transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<character hide <character id> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<character move <character id> <character positioning> [<MoveWithAnimation (true/false)] >>

            - <<character rename <character id> <new character name> >>>

            - <<character rename interactive <character id> >>>

            - <<character layer add <character id> <layer id> <image id> >>>

            - <<character layer remove <character id> <layer id> >>>

            - <<character memory get <character id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

            - <<character memory set <character id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

        - Character 3D Nodes:

            - <<character3D show <character id> <emotion id> <dialog scene id> <spawn location> >>

            - <<character3D hide <character id> >>

        - CG Nodes:

            - <<cg show <cg id> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<cg hide [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<cg layer add <cg id> <layer id> <image id> >>>

            - <<cg layer remove <cg id> <layer id> >>>

        - Scene Background Nodes:

            - <<scenebackground show <scenebackground id> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<scenebackground hide [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<scenebackground layer add <scenebackground id> <layer id> <image id> >>>

            - <<scenebackground layer remove <scenebackground id> <layer id> >>>

        - Dialog Scene Nodes:

            - <<dialogscene show <dialog scene id> <camera name> >>

            - <<dialogscene hide >>

            - <<dialogscene camera <dialog scene id> <camera name> [<DontWaitForTransitionToFinish (true/false)>] >>

        - Audio Nodes:

            - <<audio play bgm <background music id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)> <IsLooping (true/false)>] >>

            - <<audio play sfx <sfx id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)>] >>

            - <<audio play charactervo <character id> <voice over id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)>] >>

            - <<audio play dialogvo <dialog id> <voice over id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)>] >>

            - <<audio stop bgm >>

            - <<audio stop sfx >>

            - <<audio stop vo >>

Files

Visual Novel Machinery 1.8 for UE 5.3 534 MB
Sep 28, 2023
Visual Novel Machinery 1.8 for UE 5.2 482 MB
Sep 28, 2023
Visual Novel Machinery 1.8 for UE 5.1 755 MB
Sep 28, 2023

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