Visual Novel Machinery 1.7 Released


Changelog:

- Added Auto Mode so that text can be played automatically

    - Added a slider to the options widget to configure the auto forward time

- Added option to the asset creation browser for ingame widgets and main menu widgets

    - This will only generate the layout for now. The animations and the blueprint graph are not generated yet.
    - They can be duplicated from the widgets contained in the plugin.

- VNM Tab in Dialog Blueprint should (hopefully) be automatically visible now

- Added player input system

    - Added Dialog Input Node

    - Added dialog input system to VNMScript

- Added option to memory nodes to have pins for getting the character/scene id and memory id

- Refactored buttons and added menu text button and menu icon button

    - Added more customization options to buttons

    - Added system of selecting buttons

    - Added system for locking buttons

- Added Activatable Widgets. These widgets can be displayed using Widget Show/Hide nodes.

    - Also added support for that in the VNMScript

- Added character rename/interactive rename to VNMScript

- Cleaned up and refactored widget blueprints

Files

Visual Novel Machinery 1.7 for UE 5.3 475 MB
Sep 11, 2023
Visual Novel Machinery 1.7 for UE 5.2 431 MB
Sep 11, 2023
Visual Novel Machinery 1.7 for UE 5.1 699 MB
Sep 11, 2023

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